This page catalogues the changes, updates and differences between the original Destiny and Destiny 2.
Departing from the original loadout of a Primary, Secondary, and Heavy weapon, Destiny 2’s main weapons slots are now classified as Kinetic Weapons and Energy Weapons, while high-damage firearms are now classified as Power Weapons.
Your two Primary Weapons can consist of the following weapon types:
- Auto Rifle
- Pulse Rifle
- Scout Rifle
- Sub-Machine Gun
- Hand Cannon
- Sidearm (Pistol)
Players can find both Kinetic and Energy versions of these weapons, and equip them as they like. Ammo for Energy weapons is no longer as limited as the Special Ammo was in the original Destiny.
Your third weapon slot is your Power Weapon, which deals much heavier damage and comes in one of several types:
- Fusion Rifle
- Grenade Launcher
- Rocket Launcher
- Sniper Rifle
Unlike the original, which only allowed you to view the layout of the area you were exploring while in orbit, Destiny 2 sports a map you can use to navingate around each world with ease.
Open the map screen by holding the Director button until the map appears.
Unlike the original Destiny, which allowed players to select several skills out of individual lines, Destiny 2 now offers specializations for each subclass that contain four abilities to unlock.
For example, the Gunslinger subclass for Hunters can follow the Way of the Outlaw or the Way of the Sharpshooter. Outlaw has the skills Deadshot, Chains of Woe, Explosive Knife, and Six-Shooter, while Sharpshooter has Knife-Juggler, Practice Makes Perfect, Crowd Pleaser and Line ‘Em Up. The first focuses on you and your team’s ability to keep a killstreak up, while the latter focuses on making the most out of your Supercharge ability.
In addition to Armor / Weapon Perks (+ Stability / Move Speed / etc), Guardians can now add Mods to their weapons and gear, including Shaders and types of Energy damage.
This is also the menu where Legendary and Exotic weapons/armor are infused and powered up.